Cherry¶
flowchart TB
A{"App"} --> B{"Rendering"} & C{"Base"}
C--> File.h
C--> Window.h
B --> DX11["DX11"] & DX12["DX12"] & Vulkan["Vulkan"] & OpenGL["OpenGL"] & Metal["Metal"] & D{"Core"}
D --> Shader.h["Shader.h"]
Use Cases¶
- VFX Applications
- DCC Tools
- Game Tools
- Game Applications