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Cherry

flowchart TB
    A{"App"} --> B{"Rendering"} & C{"Base"}
    C--> File.h
    C--> Window.h
    B --> DX11["DX11"] & DX12["DX12"] & Vulkan["Vulkan"] & OpenGL["OpenGL"] & Metal["Metal"] & D{"Core"}
    D --> Shader.h["Shader.h"]

Use Cases

  • VFX Applications
  • DCC Tools
  • Game Tools
  • Game Applications

Problems FAQ